This is a companion piece to Josh’s blog about curating ideas. My method of curation is slightly different to his; but I wanted to talk first about my process getting from a game idea to a first draft. Full disclosure… I am an incorrigible consumer of productivity systems and books about ‘getting creative work done’. I love reading about […]
Category: RPG Design and Business
How I curate my ideas
It is fashionable in game design circles to say that an idea is worth zero dollars. This is meant as a rebuttal to people who try to sell you their brilliant idea for a game. Which, fine – those people can’t really sell you an idea anyway, so that is indeed worth zero dollars. But […]
How can we get more people playing RPGs?
This is the #RPGaDay2018 topic for day 8. I’ve answered most of these as simple social media posts, but felt like I had quite a bit to say on this one, so it’s getting its own blog post. Let’s start by saying that “we” means a lot of different groups of people, who have different […]
Lovecraftesque – a kickstarter retrospective (part 4)
This is part 4 in a multi-part series looking back on our RPG kickstarter, what went well, what we’d change, and so on. Part 1 is here. Part 2 is here. Part 3 is here. This time, we’re talking about the quality of the product and the post-kickstarter phase. Delivery phase – quality Quality-wise, I couldn’t be […]
Lovecraftesque – a kickstarter retrospective (part 3)
This is part 3 in a multi-part series looking back on our RPG kickstarter, what went well, what we’d change, and so on. Part 1 is here. Part 2 is here. Part 4 is here. This time, we’re talking about how we delivered the product, particularly how we managed the delivery timetable and our costs. Delivery phase […]
Lovecraftesque – a kickstarter retrospective (pt 2)
This is part 2 in a multi-part series looking back on our RPG kickstarter, what went well, what we’d change, and so on. Part 1 is here. Part 3 is here. Part 4 is here. This time, we’re talking about how we worked to support diversity and inclusion, and tackle Lovecraft’s bigotry; and how we […]
Lovecraftesque – a kickstarter retrospective
Just over 2 years ago, we launched the Lovecraftesque kickstarter. If you didn’t follow it at the time, it was a success – we raised £15000, over triple our funding goal. As we’re slowly moving towards a position where we might kickstart some more games[*], it seems timely to talk a bit about what went […]
Flotsam: Adrift Amongst the Stars – playtesting
I’ve just completed a full version of Flotsam for external playtesting! Flotsam is a roleplaying game about outcasts, misfits and renegades living in the belly of a space station, in the shadow of a more prosperous society. The focus of the game is on interpersonal relationships and the day-to-day lives and struggles of a community […]
List of UK game designers
For those who haven’t seen it elsewhere – I have created a list of UK game designers. I have mostly done this because I intend to try and play and run more games by UK designers, and then… well, I got sucked into being completist. Here it is: List of UK RPG designers Something tells […]
Game feedback: different kinds
I was listening to one of the Metatopia panelcasts from last year, and the panelists[*] mentioned that there are different types of feedback and wouldn’t it be nice to have a way to say what kind of feedback you wanted. Well, I agree, and it’s something I’ve been meaning to write about. So here goes. […]