December game: Advent Of Abomination

Advent of Abomination was our December game. It is no longer available to patrons, but is now available on our itch store.

December’s Patreon game is out early*, to enable those who are craft-inclined to print and assemble it. Because as we trailed last week, this is an advent calendar TTRPG!

Advent Of Abomination is an advent calendar that’s also a solo folk horror TTRPG. Open a door every day to reveal journaling prompts and drive your character to their doom just in time for Christmas day.

This year, you’re alone for Christmas, staying in a remote cabin far from the beaten track. No friends, no family, just you. It could be pretty miserable – but you’ve surrounded yourself with festive things and delicious holiday food. Things look like they’re off to a great start as a thick coat of snow has fallen. You are settling down for a lonely, but relaxed holiday. But you’re not as alone as you thought. Something inhuman stirs, and it’s about to tear your quiet little Christmas apart.

This Christmas, experience wonder and terror with Advent of Abomination.

Advent Of Abomination includes print-ready files with marks for cutting your own advent calendar doors. It also includes a bookmarked PDF which you can use as a virtual advent calendar; using the bookmarks to navigate will avoid spoilers.

As mentioned in our last post, we are going to be printing and hand-cutting a limited run of these. Today (Thursday 23 November) is the last day to order one, and as Black Armada patrons you can use the code “patreonadvent” to get 30% off the cover price. We will post your copy out to you, or you can collect it at Dragonmeet. Order that here: https://blackarmada.com/product/advent-of-abomination/ 

Happy holidays!

Josh and Becky

*We charge monthly so this hasn’t triggered any extra payments.

November game – Gladiators 2050

Gladiators 2050 was our November release. It has now been taken down, but will be available soon on our itch store.

Over the last few months Becky and I have been re-watching the classic 90s TV show Gladiators. This is the UK version – the US version came first, but the UK one will always be closest to our hearts. The show still stands up, and the cheesy 90s attitude remains much preferable to the serious, grumpy noughties reboot. (We’re also very excited about another possible reboot happening later this year – even if there’s no sign of it actually being aired!)

One thing we noticed watching it from fresh is that we had become connoisseurs of the events in the show. We took to critiquing events and imagining how they could be redesigned. It wasn’t long before I started thinking about writing a TTRPG version. Gladiators 2050 is that game.

In Gladiators 2050 you’re playing the latest reboot of the show, an ultraviolent hybrid of Gladiators and The Running Man. You will each get a Contender who is trying to win that sweet holiday in Barbados, but also one or more Gladiators working to end their run – and perhaps, end their life. 

You’ll take turns to procedurally generate an event for your Contenders to try and beat. You’ll then run your Contenders through it and, if they survive, interview them at the end. Once you’ve played through a few events, you’ll each create one chunk of the dreaded Eliminator, and find out who has won the competition.

I had a blast writing and playtesting Gladiators 2050 – hope you enjoy it!

Cheers

Josh