Safety Marks

In the course of writing, playtesting and now publishing Bite Marks I’ve been thinking and reading a lot about safety tools. The conversation has expanded so much since I started role-playing 29 years ago and I love how people are thinking about play culture, baking safety into mechanical design and normalising the use of safety […]

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Investigating investigation

Due to popular demand (well, Blackrat demand), I am going to write a bit more about investigation and how it can be systematised. Fundamentally, investigation in roleplaying is about searching for and discovering clues which can be used to draw conclusions about something happening in the fictional world of the game. If you over-mechanicise searching […]

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Great Expectations

So, there’s been an interesting discussion on UK roleplayers about how “mooks” are treated in RPGs, and why more GMs don’t treat their mooks as fully-fleshed out (well, not entirely faceless, anyway) NPCs. This led to an interesting comment about genre expectations, which I shall now shamelessly steal and riff off. Genre is a great […]

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