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Bite Marks is built using the same Powered by the Apocalypse (PBTA) framework found in games like Apocalypse World, Monsterhearts and Night Witches, to name but a few. It’s a simple system based on rolling two six-sided dice.
Seven Skins are available to play in the game:
- The Alpha
- The Cub
- The Enforcer
- The Fixer
- The Greypelt
- The Howl
- The Prodigal
The Pack itself will also get a playbook with powerful family Moves, traditions and culture reflecting the tight knit group you are.
What are other people saying about Bite Marks
“Just reading over the game text made my heart race; this is a game that will tell intense stories of emotionally charged family dynamics in a visceral way. ” Meguey Baker (Designer of Psi Run, 1001 Nights and Apocalypse World)
“I’ve had a marvellous time playing Bite Marks! Tough as nails werewolves and personal drama make a potent combination. The game encourages you to really go for it and embrace your inner wolf. It also encourages you to quarrel and bond with your packmates, and to expose your soft vulnerable underbelly. It’s immersive and enormous fun. And I can vouch that Becky really knows her werewolves. I can’t wait to get hold of the final product.” Paul Mitchener (Designer of Liminal, Age of Arthur and Starfall)
“The game plays masterfully with both the temptation of the raw power of dealing with your problems as a wolf, with swift violence, and the fear of lack of control that inevitably comes with that.” Senda Linaugh (She’s a Super Geek)