In the course of writing, playtesting and now publishing Bite Marks I’ve been thinking and reading a lot about safety tools. The conversation has expanded so much since I started role-playing 29 years ago and I love how people are thinking about play culture, baking safety into mechanical design and normalising the use of safety […]
Author: Frax
Getting from an idea to a first draft.
This is a companion piece to Josh’s blog about curating ideas. My method of curation is slightly different to his; but I wanted to talk first about my process getting from a game idea to a first draft. Full disclosure… I am an incorrigible consumer of productivity systems and books about ‘getting creative work done’. I love reading about […]
48 hours left to back Bite Me! on Kickstarter
Update: Please note that Bite Me was renamed to Bite Marks, after the campaign closed. The game can now be pre-ordered from Backerkit. We have been running a Kickstarter for Bite Me! – a game of werewolf pack dynamics here: https://www.kickstarter.com/projects/blackarmada/bite-me-a-game-of-werewolf-pack-dynamics and we are down to the last 48 hours. As you know I love Werewolves and […]
Bite Me! is coming to Kickstarter – Get on the Mailing List Here!
Update: Please note that Bite Me was renamed to Bite Marks, after the campaign closed. The game can now be pre-ordered from Backerkit. The Bite Me! Kickstarter is getting closer and closer, practically snapping at our heels over here at Black Armada. Bite Me! is a Powered by the Apocalypse Game of werewolf packs and […]
Bite Me! Update – Congratulations It’s a PBTA Hack!?
Update: Please note that Bite Me was renamed to Bite Marks, after the campaign closed. The game can now be pre-ordered from Backerkit. I am in full swing playtesting Bite Me! my Powered by the Apocalypse Game of Werewolf Pack dynamics. About a year ago (despite all my complaints that I was bored of PBTA […]
Lovecraftesque – Behind the Scenes of a Kickstarter
We’ve been hard at work prepping to kickstart Lovecraftesque. Exciting times! Although we’ve both been gaming and designing for a long time we’ve never undertaken a project to make our games available to other people for cold hard cash. It has been an incredible experience and one we are still living moment by moment. It […]
Approaching the Problematic: Lovecraft and Me
It is important to be honest when something you love is problematic. I love Lovecraft’s work and at the same time I hate his worldview. I will not try to excuse the fact he was a bigoted racist nor that his outdated ideas about women, sex and mental health were hurtful and damaging. (If you […]
Book Review: Impro by Keith Johnstone
A long time ago I asked on Story Games for people to recommend their top books about role-playing… which were not actually books about role-playing. Simply any books which had rich ideas which could enhance the hobby. I asked the question because at the time I was doing an MBA and my major area […]
40 Days of Role-Playing
They say it takes 40 days to form a new habit. *They* also say 21 days, 1000 days and a lot inbetween. But 40 Days sounds like long enough to be challenging, but short enough to be manageable. Inspired by the 40 Days of Dating project I got to wondering what I would like […]
How to GM a GMless Game?
Ok, so this is a deliberately misleading title and could probably be more accurately described as how to facilitate a GMless Prepless game. Originally I was skeptical of GMless, Prepless games but there are so many great examples of how to share creative control (e.g. Fiasco, The Trouble with Rose, Witch, 1001 Nights and A […]