Safety Marks

In the course of writing, playtesting and now publishing Bite Marks I’ve been thinking and reading a lot about safety tools. The conversation has expanded so much since I started role-playing 29 years ago and I love how people are thinking about play culture, baking safety into mechanical design and normalising the use of safety […]

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Getting from an idea to a first draft.

This is a companion piece to Josh’s blog about curating ideas.  My method of curation is slightly different to his; but I wanted to talk first about my process getting from a game idea to a first draft.  Full disclosure… I am an incorrigible consumer of productivity systems and books about ‘getting creative work done’.  I love reading about […]

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48 hours left to back Bite Me! on Kickstarter

Update: Please note that Bite Me was renamed to Bite Marks, after the campaign closed. The game can now be pre-ordered from Backerkit. We have been running a Kickstarter for Bite Me! – a game of werewolf pack dynamics here: https://www.kickstarter.com/projects/blackarmada/bite-me-a-game-of-werewolf-pack-dynamics and we are down to the last 48 hours. As you know I love Werewolves and […]

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Bite Me! is coming to Kickstarter – Get on the Mailing List Here!

Update: Please note that Bite Me was renamed to Bite Marks, after the campaign closed. The game can now be pre-ordered from Backerkit. The Bite Me! Kickstarter is getting closer and closer, practically snapping at our heels over here at Black Armada. Bite Me! is a Powered by the Apocalypse Game of werewolf packs and […]

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Lovecraftesque – Behind the Scenes of a Kickstarter

We’ve been hard at work prepping to kickstart Lovecraftesque.  Exciting times! Although we’ve both been gaming and designing for a long time we’ve never undertaken a project to make our games available to other people for cold hard cash.  It has been an incredible experience and one we are still living moment by moment. It […]

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How to GM a GMless Game?

Ok, so this is a deliberately misleading title and could probably be more accurately described as how to facilitate a GMless Prepless game. Originally I was skeptical of GMless, Prepless games but there are so many great examples of how to share creative control (e.g. Fiasco, The Trouble with Rose, Witch, 1001 Nights and A […]

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