The Book – new Lovecraftesque scenario

[This was our November patreon release. It will be available on our itch store soon.]

Hi all

With Halloween coming up, we’re releasing our November patron reward a week early.

It’s a new Lovecraftesque scenario called “The Book”. Sinister books are a staple of Lovecraftian fiction, and this scenario encourages you to introduce an eldritch tome, mystical play or whatever strange work of literature you’d like, and build the story around it.

The Book is also personal, in that it is set in and around Josh’s childhood haunts, many of which we now enjoy visiting as adults. We took a bit of artistic licence with some of them! But they’re all real places that we’re intimately familiar with.

We hope you enjoy the new scenario!

Cheers

Josh and Becky

October Game: Last Letters

[This was the October game for patreons. It will be released to non-patrons on our itch store soon.]

Part of what I love about role-playing is exploring how different mediums can influence our storytelling.   There are stories told on the radio which don’t translate to film and TV.  There are sprawling viral stories on You Tube which wouldn’t work in a face to face roleplaying game or a novel.  Each different medium brings different constraints and different opportunities to explore.

This new game Last Letters is played using physical letters sent through the post.  Probably one of the oldest mediums we have. Each player makes their contribution through writing personal and individual letters.  The story is slow, but need not be gentle.  Letters can be shocking especially when you are remote from the sender and unable to instantly respond as we can today via text, messenger and email.  Letters may cross in the post, you may post a letter and regret its content only to send a hasty follow up trying to undo any damage you have wrought.  Embrace the change of pace and exploit it in your game.

There is guidance in Last Letters for how to maintain momentum in this medium, advice on what to put in your letters, how to maintain world consistency and a starting premise for setting up your game.

In this game you play members of a mission team.  Your last mission went horribly wrong and you unleashed something terrible on the world.  You are scattered all over the place but have recently discovered that whatever you unleashed… it cannot read physical letters.  This is your last chance to piece together what happened and talk honestly and openly.  In six months time your window of opportunity closes and you’ll be isolated once more.

Getting a physical handwritten letter is a delightful experience.  I hope you enjoy it as much as I do.

Love

Becky

New Game: X Marks the Spot

[This was the patreon game for September 2019. If you missed it, you might want to keep an eye on our itchio store, where we usually release games a few months after we share them with patron: blackarmada.itch.io]

Hello everyone!

In honour of the forthcoming International Talk Like a Pirate day, I’m releasing X Marks the Spot to backers.

X Marks the Spot is a light-hearted game of drunk pirates planning a journey to buried treasure. You plan out (and map) a route, anticipate threats and come up with whacky schemes to overcome them, all the while (of course) talking like a pirate.

It’s a competitive game that can be played board-game style (using doubloons as currency, with the winner being the one who ends up with the most gold), or for extra silliness it can be played as a drinking game.

Check it out!

Josh

New game: Year after year

[Year After Year was the patreon game for August 2019, now taken down.]

Hey everyone

We’re really happy with the results of our Patreon so far. This has given us a real impetus to writing small games that would otherwise have not been prioritised. Thankyou so much for helping us to make this happen!

This month, I’ve written a game which is inspired by the BBC TV show “Years and years”. I watched Years and years a month or so ago, and found it incredibly compelling – if rather disquieting.

For those who haven’t seen it, it follows an ordinary(ish) British family through about 30 years of upheaval. We get major technological advances, political turmoil and social change, and we see it all through the eyes of this family. They and their loved ones are entangled in and affected by the changes, with mixed joy and tragedy resulting.

My game is called (ahem) Year after year. It allows you and your group to imagine what the future might look like in much the same way as the TV show did, focusing on the issues that you find interesting. In playtesting we looked at pervasive AI, rampant climate change and emerging fascism; but you can play through any future you can envisage, from apocalyptic to utopian (or a blend of both perhaps).

I’m really proud of Year after year, and I hope you enjoy it too!

Cheers

Josh

Soap Bubble

Welcome to the Black Armada patreon! With your help, we’ll be creating small RPGs, supplements for our existing games, and blog posts about gaming.

To whet your appetite, we’re sharing – free to download – our 2-page RPG Soap Bubble. In Soap Bubble you play the characters in a soap opera that you create, and the actors who play them. The game focuses on drama on and off set, inside and outside the soap opera’s scenes.

Check it out and, if you like it, please consider supporting our patreon to help create more great gaming content.