Polis was our June Patreon game. It has now been taken down but will be available soon on the Black Armada itch store.
It has been very busy this last month. I’ve been away at Play Modena, Becky launched her crowdfunding campaign for Wreck This Deck, and the two of us both went to UK Games Expo. Plus I have been feverishly working to progress Lovecraftesque second edition. On top of that it was our youngest child’s birthday, which is almost as much work as these.
Somehow, amongst all this activity, I’ve managed to finish Polis, which is this month’s Patreon game. Here is the blurb for the game:
Here is a settlement. It is unique and filled with potential. And from this settlement you are going to grow a city.
This is a game about the rise and evolution of a city. You will start with a simple map of a settlement, with its surrounding terrain and a some starting details. Over time you spark its growth, and watch it grow and change over time into a full-fledged city. You will populate it with vibrant cultures, build beautiful buildings and neighbourhoods. You will shape your city with festivals and monuments, wars and revolutions, bounties and catastrophes. With each change, the city will evolve and respond until you have something truly unique.
You’ll need a couple of people (or more), some index cards or a virtual equivalent, and a few hours to play. If you want to, you can play for much longer, until the process of adaptation and change leaves you with a city that has changed utterly.
Polis was developed using similar mechanics to my earlier creation, Biome, and inspired by games like Microscope. It’s a world-building game where you take turns to make changes you your world, and then the entire table makes further changes that react to what you did. The result is a city that feels like a living thing – responding and adapting to change, evolving over time. Like its predecessors, there is a lot of fun to be had just building and growing your game world, but it is also very fun to dive into the world and play scenes in it, and the mechanics make it matter when you do.
It’s a very fun game and I hope you enjoy it.