A lot of gaming groups have just the one person who does the GMing. And it’s legendarily difficult to get GMs to run games at conventions, even though there’s no shortage of people who want to play. So why is it that some people are happy to play but don’t GM?
Part of the story is that there’s a mystique about GMing. People seem to think that there’s a special set of skills required, and natural talents that most people just don’t have. They think that they would screw it up if they did it, or at least embarrass themselves with a mediocre game. And let’s face it, a lot of roleplayers enjoy bitching about games they didn’t enjoy, even to the extent of hating on the GM who ran them. And the roleplaying community encourages the view that GMing is so, so hard. We write endlessly about GMing techniques you need to use, about the detailed game backgrounds we write and the zillions of complex plots and incredibly, vividly realised NPCs in our campaigns. It all looks terribly daunting from the outside.
But the reality is this: anybody can GM. Everyone had their first time GMing once, and yeah, it probably wasn’t that great. But with practice comes, if not perfection, certainly improvement. And it’s a similar set of skills that you need to GM as what you need to play – imagination, quick wits, the ability to juggle long lists of complex stats (ok, maybe I’m just thinking of playing Exalted with that last one).
And it’s not only first-time GMs who feel daunted by GMing, either. I still get pre-game nerves from time to time, or end up fretting over whether I’ve done enough prep the night before the game. I have bad games, too – everyone does.
So what’s my point? Well, my point is that GMing is like cooking. Not everyone is brilliant at it. It can be hard work. Occasionally you may burn the food and leave everyone feeling a little annoyed. But unless somebody cooks, there’s no meal. And it isn’t fair to assume that someone else will cook every time. If you’ve enjoyed someone’s GMing session after session but never tried it yourself, there really is no excuse not to try your hand at it, and, frankly, to pull your weight.
And if you’re one of those GMs who runs all the games in your group, ask yourself whether there is more you could do to encourage others to step up and give it a try. Fact is, some GMs hog the hot seat, always having a new game ready to replace the one they’re about to finish so that nobody else gets a try. After all, GMing is good fun. There’s a lot of satisfaction to be gotten from it, and it has a certain status attached to it. Are you one of those GMs? Might you be discouraging others from trying it by bigging up how hard it is, so others will think more of you? Give this a try: next time your latest game is heading towards the finish line, why not say you’re thinking of taking a break for a few weeks, and does anyone else fancy running something? Maybe you could offer them help and advice if they haven’t tried before.
I’m not someone who thinks that GMing is more important than playing, but it’s definitely the case that GMs are harder to come by than players most of the time. So if you’re a GMing refusenik, consider giving it a try. And if you’re an experienced GM, think about what you can do to help bring more GMs into the fold.