Blog post: How to be a cooperative player

Addie Stardust on Twitter asked for tips on how to be a cooperative player, and it turns out that I have some thoughts about this.

Cooperation means working together to make the game better. This might mean working with the GM but it also means working with the other players around the table. An important starting point here is that WE are working TOGETHER. So it’s not just one person being a cooperative player and helping everyone else, it’s a collective effort, and you get to look after yourself as well as the others. Ok? Let’s go.

The rest of the blog post is continued on the Black Armada website. 

Links to our current Patreon games

If you are new to our Patreon or looking for our latest games and want to save a bit of scrolling, here are the current links to what you get as a patron.

At Crew level, you currently have access to these games:

  • Advent Of Abomination – a solo folk horror TTRPG inside an advent calendar. You can use the bookmarked PDF to play virtually or print and assemble a physical copy.
  • Gladiators 2050 – the latest reboot of the popular TV franchise, an ultraviolent mashup of Gladiators and The Running Man. Pit your Contenders against the Gladiators and hope they survive the experience and – just maybe – win a holiday in Barbados.
  • Cyrano In Love – a romantic game about the frustrated love between Cyrano and Roxanne, and how that plays out through Christian’s attempt to woo Roxanne.

At First Mate level, you also have access to design diary posts, and to this:

  • Lovecraftesque 2e, a late playtest version of this storytelling horror card game. Includes print files for the game and a virtual playroom you can use to play the game online.

Patrons and non-patrons alike are welcome at the Black Armada discord.

March game: Monsterball

[Monsterball was our March patreon game. It has now been taken down but you will soon be able to get it on our itch store.]

Hey everyone!

This month’s game is a brutal fantasy monster version of football (or soccer for USicans), played as a journaling game. Monsterball creates a procedurally generated and very lightly tactical game of football, either against a fellow human or an NPC team. It is surprisingly gripping and you may find yourself blowing on your dice as your ratling striker nears the ideal position to score a goal.

Monsterball obviously pays tribute to a certain tabletop fantasy ball game, but it has taken on a life of its own and feels similar but different. I’ve incorporated ideas from American football, most especially the draft, which means your team will be a mishmash of players from a mix of fantasy races. As you play through matches you’ll have to retire players due to injury, while others will become invaluable star players.

It’s a good laugh and I hope you enjoy playing it. Let me know how you get on!

By the way, I’m just under 2 weeks off my last day at the office job. It’s been a very long wait. I’m very much looking forward to getting stuck into some more great designs and I hope to share some new stuff with you very soon.

Yours

Josh

Exciting news for Black Armada games

Hello folks!

We are excited to let you know that I (Josh) have handed in my notice at my day job and from April will be working on Black Armada full time.

This will mean an increase in what we can do across the whole spectrum of our business, from big projects like Lovecraftesque second edition, through the smaller games and designer diaries we produce through this Patreon, to our blog and podcast. It promises to be a new beginning for Black Armada and I’m really looking forward to getting started on it.

I hope and expect that this will mean the Patreon moving to a more regular flow of content. We’ve been forced to slow the games we release here to a trickle lately, but once I’ve got the bit between my teeth you should start to see us returning to the monthly release pattern that we had before the pandemic. Watch this space!

I cannot wait to get started.

Yours excitedly,

Josh

January game – Desperate Measures (for Last Fleet)

Desperate measures was our January Patreon release. It will appear on our itch store soon.

Hey folks

Last year was a funny old year. This patreon has been a bit quiet as we struggle through the late stage of the pandemic. But as we move into 2023, we have big plans afoot for Black Armada and we’re really looking forward to sharing them with you very soon.

In the meantime, I am delighted to share with you a new mini-supplement for Last Fleet. Desperate Measures combines a quick-play scenario that I’ve written with convention play in mind – but which would be suitable for any situation where you want to jump into a tense situation and tell a complete story in one session. It comes with a pack of planets, ships and other bits that you can drop into your campaign.

Hope you enjoy them!

Josh

October game: Imposters

[Imposters was October’s Patreon game. It has now been taken down but you will be able to find it soon on the Black Armada itch store.]

A few months back, I was thinking about imposter syndrome and how many of us experience the feeling that we don’t really belong where we are, and that thought sparked a game. In Imposters, you really don’t belong: you’re secretly a robot, a ghost, a vampire or a time traveller. The world around you doesn’t make sense and constantly trips you up.

Imposters is about that experience of a world that isn’t made for you, the ways in which the human world doesn’t really make all that much sense, and the ways in which you can support each other through it. It has a vibe similar to What We Do In The Shadows, Being Human, Ghosts and (for those with long memories) Third Rock From The Sun. You can play it as a straight drama or with more of a sitcom feel, or perhaps blend the two together.

It’s a lovely little game, juxtaposing farce and pathos, and I hope you enjoy playing it.

Not Your Witch – August Game

[Not Your Witch was our August patreon release. It is now available on the Black Armada itch store.]

It is the middle of our second heatwave in the UK and even though I usually love the Summer, I find myself longing for the bite of Autumn.

I want mist, leaves that crunch because it is their time and not from drought, blackberry crumble and sharp cool sunshine.  

This is a solo journaling game to scratch that itch.  

In Not Your Witch you play a person who has recently moved from the city to a small cottage on the edge of a wood.  Why you moved is mostly up to you, save that this place was available, you can work remotely and the rent is incredibly cheap.  Some might say, suspiciously cheap.  

You are not here to be anyone’s Witch. You are here to do up a run down cottage, live in peace and quiet and maybe save a little money.

Unfortunately the universe has other ideas.  Whether it is the familiar who bothers you daily, the locals bringing you both gifts and minor problems or the creature you end up trapping in the;  it is pretty clear this place needs a Witch and it has made its choice.

Go on a solo journaling adventure to discover how you are (despite your best intentions) someone’s Witch.

You will need writing materials and a D6 to play this game.