Lovecraftesque – Behind the Scenes of a Kickstarter

We’ve been hard at work prepping to kickstart Lovecraftesque.  Exciting times! Although we’ve both been gaming and designing for a long time we’ve never undertaken a project to make our games available to other people for cold hard cash.  It has been an incredible experience and one we are still living moment by moment. It […]

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Playtesting: some reflections

Lovecraftesque playtests I’ve collated the information from the first Lovecraftesque external playtest and I thought it might be useful to discuss it here. I’m not going to talk about our game, instead I’ll be talking about the playtest in more general terms, in the hopes of deriving some more general lessons about playtesting. Recruitment We […]

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Do you hate Call of Cthulhu?

If so, you may have assumed our new game Lovecraftesque, currently playtesting, isn’t for you. I’d like to persuade you that it is. Lovecraftesque is about collaboratively creating a slow-building, brooding horror, piece by piece. It is not a traditional investigative game. It does not focus on cracking the plot or saving the world. Instead, […]

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