This is part 4 in a multi-part series looking back on our RPG kickstarter, what went well, what we’d change, and so on. Part 1 is here. Part 2 is here. Part 3 is here. This time, we’re talking about the quality of the product and the post-kickstarter phase. Delivery phase – quality Quality-wise, I couldn’t be […]
Tag: lovecraft
Lovecraftesque – a kickstarter retrospective (part 3)
This is part 3 in a multi-part series looking back on our RPG kickstarter, what went well, what we’d change, and so on. Part 1 is here. Part 2 is here. Part 4 is here. This time, we’re talking about how we delivered the product, particularly how we managed the delivery timetable and our costs. Delivery phase […]
Lovecraftesque – a kickstarter retrospective (pt 2)
This is part 2 in a multi-part series looking back on our RPG kickstarter, what went well, what we’d change, and so on. Part 1 is here. Part 3 is here. Part 4 is here. This time, we’re talking about how we worked to support diversity and inclusion, and tackle Lovecraft’s bigotry; and how we […]
Lovecraftesque’s sinister influences
So I read on G Plus recently that nobody ever credits the designers who influence them. I don’t know if that’s true, but we’re really keen to acknowledge the debt Lovecraftesque owes to previous games. [*turns to camera* Lovecraftesque! The GMless storytelling game of creeping cosmic horror. Back it now on kickstarter!] There are three […]
The Lovecraftesque kickstarter is go!
Edit: The kickstarter is now closed. It funded at over 300%! Many thanks to everyone who backed it. Once the remaining writing, editing, layout, art and printing are done, we’ll send books to our backers and, eventually, they’ll be available to buy. After 9 months of hard work, the Lovecraftesque kickstarter has just launched. […]
Lovecraftesque – Behind the Scenes of a Kickstarter
We’ve been hard at work prepping to kickstart Lovecraftesque. Exciting times! Although we’ve both been gaming and designing for a long time we’ve never undertaken a project to make our games available to other people for cold hard cash. It has been an incredible experience and one we are still living moment by moment. It […]
Lovecraftesque update
For those who have been following this project, we’ve just been through another round of playtesting (some internal, some external) using updated rules. This was a bit of an odd playtest in a way. The rules updates we had made had their intended effect, the game seemed much improved, and overall we seem pretty much […]
Lovecraftesque – actual play report
Actual Play report of Lovecraftesque As played at Seven Hills in April 2015 Players: Josh, Fergus and Ric [In the setup we agree the basic parameters for the game, in open discussion – the only time that discussion is permitted.] We decided to set the game in the Himalayas. Off the back of that, we […]
Lovecraftesque: playtest
After half a dozen external playtests and a similar number we ran ourselves, we’ve been beavering away on an updated version of Lovecraftesque. We’re now opening it up for a second round of external playtesting. What’s the game about? You create your own story of brooding horror in the mould of Lovecraft, but without using […]
Lovecraftesque update
So, as you might have noticed from my earlier post about playtesting, the first round of Lovecraftesque playtesting is over. We picked up a lot of issues – a few quite major, most not so. We’ve moved quickly to make some changes and additions to tackle the former, in order to get some rapid feedback […]