Lovecraftesque: playtest

After half a dozen external playtests and a similar number we ran ourselves, we’ve been beavering away on an updated version of Lovecraftesque. We’re now opening it up for a second round of external playtesting. What’s the game about? You create your own story of brooding horror in the mould of Lovecraft, but without using […]

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Playtesting: some reflections

Lovecraftesque playtests I’ve collated the information from the first Lovecraftesque external playtest and I thought it might be useful to discuss it here. I’m not going to talk about our game, instead I’ll be talking about the playtest in more general terms, in the hopes of deriving some more general lessons about playtesting. Recruitment We […]

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Do you hate Call of Cthulhu?

If so, you may have assumed our new game Lovecraftesque, currently playtesting, isn’t for you. I’d like to persuade you that it is. Lovecraftesque is about collaboratively creating a slow-building, brooding horror, piece by piece. It is not a traditional investigative game. It does not focus on cracking the plot or saving the world. Instead, […]

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A House Askew

So, I’ve recently been rather taken with Avery McDaldno’s new game Dream Askew. If you’re not aware[*], it’s an Apocalypse World hack[**] which takes at least three interesting and innovative steps: first, to distribute MCing between the players and assign each a Situation (like a Front) to play; second, to give the players Principles to […]

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