In the course of writing, playtesting and now publishing Bite Marks I’ve been thinking and reading a lot about safety tools. The conversation has expanded so much since I started role-playing 29 years ago and I love how people are thinking about play culture, baking safety into mechanical design and normalising the use of safety […]
Tag: bite marks
Bite Marks is on Backerkit
We’ve sent Bite Marks off to the printers, which means it’s now available for pre-order if you missed the Kickstarter campaign. Bite Marks is a PBTA game of werewolf pack dynamics. This is a game about being a werewolf, in a Pack. The Pack is a deeply intimate and close family; like a family, sometimes it is full of […]
48 hours left to back Bite Me! on Kickstarter
Update: Please note that Bite Me was renamed to Bite Marks, after the campaign closed. The game can now be pre-ordered from Backerkit. We have been running a Kickstarter for Bite Me! – a game of werewolf pack dynamics here: https://www.kickstarter.com/projects/blackarmada/bite-me-a-game-of-werewolf-pack-dynamics and we are down to the last 48 hours. As you know I love Werewolves and […]
Bite Me! is coming to Kickstarter – Get on the Mailing List Here!
Update: Please note that Bite Me was renamed to Bite Marks, after the campaign closed. The game can now be pre-ordered from Backerkit. The Bite Me! Kickstarter is getting closer and closer, practically snapping at our heels over here at Black Armada. Bite Me! is a Powered by the Apocalypse Game of werewolf packs and […]
Bite Me! Update – Congratulations It’s a PBTA Hack!?
Update: Please note that Bite Me was renamed to Bite Marks, after the campaign closed. The game can now be pre-ordered from Backerkit. I am in full swing playtesting Bite Me! my Powered by the Apocalypse Game of Werewolf Pack dynamics. About a year ago (despite all my complaints that I was bored of PBTA […]