Getting from an idea to a first draft.

This is a companion piece to Josh’s blog about curating ideas.  My method of curation is slightly different to his; but I wanted to talk first about my process getting from a game idea to a first draft.  Full disclosure… I am an incorrigible consumer of productivity systems and books about ‘getting creative work done’.  I love reading about […]

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Flotsam: Adrift Amongst the Stars – playtesting

I’ve just completed a full version of Flotsam for external playtesting! Flotsam is a roleplaying game about outcasts, misfits and renegades living in the belly of a space station, in the shadow of a more prosperous society. The focus of the game is on interpersonal relationships and the day-to-day lives and struggles of a community […]

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Playtesting: some reflections

Lovecraftesque playtests I’ve collated the information from the first Lovecraftesque external playtest and I thought it might be useful to discuss it here. I’m not going to talk about our game, instead I’ll be talking about the playtest in more general terms, in the hopes of deriving some more general lessons about playtesting. Recruitment We […]

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