The power of asking

Over at Department V, Smiorgan writes about Everway’s three methods to decide a conflict: Karma, drama and llama. Smiorgan discusses the issue of who decides what the plot should be (in order to rule in accordance with drama), and how randomness (fortune) can introduce something new and unpredictable. I mostly want to talk about the […]

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Lovecraftesque’s sinister influences

So I read on G Plus recently that nobody ever credits the designers who influence them. I don’t know if that’s true, but we’re really keen to acknowledge the debt Lovecraftesque owes to previous games. [*turns to camera* Lovecraftesque! The GMless storytelling game of creeping cosmic horror. Back it now on kickstarter!] There are three […]

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Trindie, schmindie

I read Smiorgan’s discussion of so-called trindie games (and the “trindie triangle”) on Department V recently. I disagreed with a lot of it – in particular I see the essence of the three gaming spheres, and in particular the indie sphere, very differently from Smiorgan. But I’m not planning to critique his ideas, rather I […]

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