The power of asking

Over at Department V, Smiorgan writes about Everway’s three methods to decide a conflict: Karma, drama and llama. Smiorgan discusses the issue of who decides what the plot should be (in order to rule in accordance with drama), and how randomness (fortune) can introduce something new and unpredictable. I mostly want to talk about the […]

Read More

Lovecraftesque’s sinister influences

So I read on G Plus recently that nobody ever credits the designers who influence them. I don’t know if that’s true, but we’re really keen to acknowledge the debt Lovecraftesque owes to previous games. [*turns to camera* Lovecraftesque! The GMless storytelling game of creeping cosmic horror. Back it now on kickstarter!] There are three […]

Read More

Trindie, schmindie

I read Smiorgan’s discussion of so-called trindie games (and the “trindie triangle”) on Department V recently. I disagreed with a lot of it – in particular I see the essence of the three gaming spheres, and in particular the indie sphere, very differently from Smiorgan. But I’m not planning to critique his ideas, rather I […]

Read More

Lovecraftesque update

For those who have been following this project, we’ve just been through another round of playtesting (some internal, some external) using updated rules. This was a bit of an odd playtest in a way. The rules updates we had made had their intended effect, the game seemed much improved, and overall we seem pretty much […]

Read More