For those who have been following this project, we’ve just been through another round of playtesting (some internal, some external) using updated rules. This was a bit of an odd playtest in a way. The rules updates we had made had their intended effect, the game seemed much improved, and overall we seem pretty much […]
Tag: loveraftesque
Lovecraftesque – actual play report
Actual Play report of Lovecraftesque As played at Seven Hills in April 2015 Players: Josh, Fergus and Ric [In the setup we agree the basic parameters for the game, in open discussion – the only time that discussion is permitted.] We decided to set the game in the Himalayas. Off the back of that, we […]
Lovecraftesque: playtest
After half a dozen external playtests and a similar number we ran ourselves, we’ve been beavering away on an updated version of Lovecraftesque. We’re now opening it up for a second round of external playtesting. What’s the game about? You create your own story of brooding horror in the mould of Lovecraft, but without using […]
Lovecraftesque update
So, as you might have noticed from my earlier post about playtesting, the first round of Lovecraftesque playtesting is over. We picked up a lot of issues – a few quite major, most not so. We’ve moved quickly to make some changes and additions to tackle the former, in order to get some rapid feedback […]