We’re picking up our tools again after a bit of a Covid-induced hiatus, and there’s a few things we wanted to let you know about. 1. We published a new resource on the website, titled making your game fun for everyone. It’s a primer on tools to help focus your game on the things your […]
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Getting from an idea to a first draft.
This is a companion piece to Josh’s blog about curating ideas. My method of curation is slightly different to his; but I wanted to talk first about my process getting from a game idea to a first draft. Full disclosure… I am an incorrigible consumer of productivity systems and books about ‘getting creative work done’. I love reading about […]
How can we get more people playing RPGs?
This is the #RPGaDay2018 topic for day 8. I’ve answered most of these as simple social media posts, but felt like I had quite a bit to say on this one, so it’s getting its own blog post. Let’s start by saying that “we” means a lot of different groups of people, who have different […]
List of UK game designers
For those who haven’t seen it elsewhere – I have created a list of UK game designers. I have mostly done this because I intend to try and play and run more games by UK designers, and then… well, I got sucked into being completist. Here it is: List of UK RPG designers Something tells […]
Book Review: Impro by Keith Johnstone
A long time ago I asked on Story Games for people to recommend their top books about role-playing… which were not actually books about role-playing. Simply any books which had rich ideas which could enhance the hobby. I asked the question because at the time I was doing an MBA and my major area […]