Last time I wrote about how I prep investigation games. I’ll talk a bit more about that here, but I also want to move on to talk about what I do during sessions. My aim in running an investigative game is twofold: Make the players feel smart Make the investigation challenging Those two aims seem […]
Category: Investigation games
Investigating investigation
Due to popular demand (well, Blackrat demand), I am going to write a bit more about investigation and how it can be systematised. Fundamentally, investigation in roleplaying is about searching for and discovering clues which can be used to draw conclusions about something happening in the fictional world of the game. If you over-mechanicise searching […]