Plot overload

During a recent playtest I encountered some serious problems with plot overload. At the start of the game I threw too many things at the player group, causing them to become confused, and sucking up far too much time dealing with the chaos. By the end I was trying desperately to draw things back and […]

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House of Ill Repute

I have completed work on my Fiasco playset, House of Ill Repute. Set at the heart of the UK Government in Westminster, it allows you to play politicians, bureaucrats and journalists with big ambitions and poor impulse control. For those not familiar with Fiasco, it’s a GMless game in which the players collaborate to create a […]

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A Little More Conversation…

What I most want out of role-playing is a really good conversation. A conversation which is meaningful, important and changes something, perhaps the relationship of the characters involved or the perceptions of my character or even the world in some way. This aspect of gaming (which to me is fundamental) is rarely mentioned in the […]

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Mid year review

At New Year I broke a habit of a lifetime and made some resolutions. I’ve never done it before, because I’ve always thought that you should either get on and do something or not bother at all. However, research has shown that you’re more likely to do something if you publicly state that you’ll do […]

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Black Armada century

Yesterday we got our 100th unique visitor. Stranger, please identify yourself, and claim your prize of a brand new sportscar! …just kidding. But we’re super excited to have so many visitors[*] two weeks after launching, especially since the stats seem to indicate that most of you aren’t our mates from facebook. Thanks for reading, and […]

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