I hear a lot of people talking implicitly or explicitly about making their combat sequences like a really great movie. People are increasingly describing camera angles and SFX. But roleplaying is people talking to each other, using words. Which is, you know, more like a book than a movie.
So anyways, as I like to ponder how combat in games might be made cooler, I’m going to spend a little time looking at what’s cool about combat sequences in books. Starting with Joe Abercrombie, who for my money is one of the finest combat describers out there. Take a look at this little sequence from “Best Served Cold”:
“‘Fucking Talins,’ mouthed Shivers under his breath, the ashes of self-pity in his throat suddenly flaring up hot and bloody. It gnawed at him to come this low.Bastards had no use for his boots, just wanted to make themselves feel big. But it’d be a fool’s fight four against one, and with no weapon handy. A fool’s choice to get killed for some old leather, however cold it was.
He crouched down, muttering as he started to pull his boots off . Then his knee caught Red Nose right in his fruits and doubled him over with a breathy sigh. Surprised himself as much as he did them. Maybe going barefoot was more’n his pride would stretch to. He smashed Rat Face on the chin, grabbed him by the front of his coat and rammed him back into one of his mates, then sent them sprawling over together, yelping like cats in a rainstorm.
Shivers dodged the bald bastard’s stick as it came down and shrugged it off his shoulder. The man came stumbling past, off balance, mouth wide open. Shivers planted a punch right into the point of his hanging chin and snapped his head up, then hooked his legs away with one boot, sent him squawking onto his back and followed him down. Shivers’ fist crunched into his face – two, three, four times, and made a right mess of it, spattering blood up to the arm of Shivers’ dirty coat.”
There’s several things in here that are worth noticing. First, there’s absolutely no trading of blows. It’s all totally one-sided. Shivers is winning, so the action focuses on him kicking ass. A lot of games just don’t let that happen – even mooks get a roll to hit and the GM lamely describes them swinging and missing. The closest we get here is Shivers dodging the bald man.
Which brings me to the second point: it’s all from Shivers’ perspective. We hear how he sees the world and what he does. The bald man doesn’t swing his stick at him, Shivers dodges it.
The other thing I like about this sequence is the sheer visceral descriptiveness of it. Clearly there’s limited application of this for RPGs, because how much flowery language are you really going to use, but even so I could see applying a bit more brutal immediacy to my combat description.
Finally, and this is important, it’s really quick. The fight is all but over in one and a half paragraphs. Yet it doesn’t suffer for that, it feels like a real fight. Abercrombie does do longer fight sequences, but it’s striking how even really major fights can often be dealt with in a page or two. Yet many rpg systems grind out over many minutes if not hours.
I may look at some more authors at some point. Please feel free to drop a comment if you have an author you’d like to recommend for really awesome combat sequences.