After half a dozen external playtests and a similar number we ran ourselves, we’ve been beavering away on an updated version of Lovecraftesque. We’re now opening it up for a second round of external playtesting.
What’s the game about? You create your own story of brooding horror in the mould of Lovecraft, but without using any of Lovecraft’s material. It’s a GMless game, in which you spend most of your time as a narrator whose role is to intrigue, torment and terrify the Protagonist. You and the other players create strange clues for the Protagonist to investigate and, ultimately, draw them together into a compelling Final Horror to drive the Protagonist to despair or insanity.
What’s changed since the first playtest?
- We’ve ripped up the token mechanics. They were clunky, and they were getting in the way of engaging with the game.
- You’ll receive one or two cards at random at the start of the game, which make each story unique and a little unpredictable.
- We’ve introduced the “leap to conclusions” rule, which keeps things coherent while leaving everyone plenty of room to influence the story and be surprised by what the other players contribute.
- We’ve created a teaching guide which makes it quicker and easier to teach the game to new players, and which gives a great summary of Lovecraft’s style and themes for players who aren’t familiar with his work.
- Plus loads of other, smaller tweaks designed to make the game easier to play or deepen the atmosphere.
If you’d like to take part in the playtest, please leave a comment here or email lovecraftesque at vapourspace dot net and we will send you the playtest files.