The Unspeakable Oath has an interview with Mike Mason and Paul Fricker, developers of Call of Cthulhu 7th edition, here. In sharp contrast to previous editions (at least the ones I’ve encountered), this is not just a glorified reprint. Oh no. They’re bringing the Call of Cthulhu rules up-to-date with what sound like some really sensible changes. These include simplifications like eliminating al the myriad different “hit a dude with X” type skills in favour of a single fighting skill. But also innovations like a rather evocative version of fate points where you get a reroll, but at a cost. Quite similar to some of the stuff we’ve been working on Black Armada, in fact! (Needless to say ours will be even better.) Anyway, I’m super-excited about it. Cthulhu is one of my favourite games in principle, but the system has always been a source of annoyance. I’ll look forward to even more sanity-blasting goodness from this edition.